Introduction to Swift
Duration: 2 Days
- Started Apr 30, 2022Started Apr 30, 2022
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Course Description From Playgrounds to protocols—discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course teaches you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises. Objectives Learn how to use Xcode Playgrounds to write Swift code. Learn common programming patterns used in Swift. Learn keywords and vocabulary used by the Swift language. Audience Software developers Software architects Technology consultants Prerequisites Getting Started with iOS development videos: Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution. Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training. Topics Introduction to Swift and Playgrounds Learn about the origin of Swift and some of its basic syntax. Constants, Variables, and Data Types Learn how to define constants for values that don’t change and variables for values that do. Learn the data types that are included in Swift and how they can help you write better code. Operators Learn about some of the operators in the Swift language, including basic math operators. Control Flow Learn how to use logical operators in Swift to check conditions; learn how to use control flow statements. Strings Learn how to create and store text using the string type. You'll learn a variety of string methods that allow you to compare two strings, access specific characters within a string, and insert and remove values. Functions Learn how to declare functions with different parameters and return types. Structures Learn how to create structures in Swift. Classes Learn what makes classes different from structures and when to use classes instead of structures. Also learn about inheritance, superclasses, and subclasses. Optionals Learn to use “optionals” to properly handle situations when data may or may not exist. Collections/Loops/Type/Casting/Guard/Scope/Enumerations/Protocols /Closures/Extensions
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